
This article originally appeared in 3D World issue 227. However, if you’re happy with what Maya 2017 has to offer, you may not want to rush out and upgrade just yet. Maya 2018 does feel more like an update rather than a full release but if you’re looking to increase your productivity and streamline your workflow, the upgrade is well worth it. Having a more stable release with enhancements to overall workflow is a great thing, although we are not sure we needed to wait for a full release for them.

Maya 2018 review verdictĪs you can tell from this review, Maya 2018 is a bit of a mixed bag, but all in all, it feels like it’s a step in the right direction. One complaint about Maya that surfaces year after year is how difficult it can be to navigate the menus, so it would have been nice to have seen a quick menu option. It’s an editor that a lot of people probably find themselves using more and more often, especially when building complex rigs, so anything that can make the experience smoother is surely an improvement. What would we have liked to see? The Node Editor could use some work as it still feels clunky compared to the likes of Houdini and Blender. Other improvements include the additions of Dash Scripting, a Curve Wrap Deformer and full Arnold 5 support, not to mention MASH dynamics and Look Dev additions to improve your rendering workflow. Add to this the viewport enhancements like visible UV seams, and you will be creating and texturing models faster than ever before.

You can enjoy additions to help automatically generate seams, unfold and layout your shells, base the shell scale on 3D space and full symmetry support. The UV Editor has also benefitted from an upgrade, making UV manipulation much faster and more intuitive. The new UV Editor has seen a host of improvements since last year’s release In practice this works well, however it would have been nice if it also updated topology changes. Symmetrize is a nice new addition, making your model symmetrical. You can also quickly create a circle in your geometry with the new Circularize tool, which is neat, but again nothing new. It’s a small thing and something that has existed in other applications for a while, but it’s nice to see it finally be implemented because it will save a lot of time. Hold Shift and Control to slide the geometry over the surface of the model. Simply hold Shift and move your selected faces to extrude them. Modelling workflow has been enhanced with the introduction of the interactive Extrude and Slide tools. However, there are some key tools which will make your 3D life easier. Almost every aspect of Maya has had a wave of the Autodesk wand to the point where there are just too many improvements to list.

MASH is one area that has seen many improvementsĮven with the lack of new features, there is still plenty to be excited about.
